15 research outputs found

    Kababurun:investigations of an eastern Aegean village in the Late Chalcolithic to Early Bronze Age transition

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    The Late Chalcolithic and Early Bronze Age (EBA) 1 are dynamic prehistoric eras, encapsulating crucial political, social and economic developments in western Anatolia and the adjacent regions. Although recent fieldwork and synthesis on this transition in western Turkey provide a general framework for this important transitional period, we still lack a holistic understanding of settlement types, subsistence patterns and socio-economic interaction zones. Discovery of the coastal site of Kababurun during surveys on the Karaburun Peninsula enhances understanding of the Late Chalcolithic–EBA 1 transition by providing data on settlement characteristics, material technologies and subsistence strategies. Kababurun is currently the only absolutely dated prehistoric site in the Karaburun Peninsula, offering a reliable chronological basis for comparisons in the region and beyond. In this article, we first introduce and then contextualise the Kababurun data within the eastern Aegean and western Anatolian research problems, then discuss how that data might contribute to a more refined understanding of Late Chalcolithic to EBA 1 communities. In particular, we argue that the site of Kababurun represents a form of community that is vitally important but poorly understood for this period: a small-scale rural settlement, connected to local networks but without a specialised function

    Marco de trabajo de integración y flujo de trabajo para la visualización virtual del patrimonio cultural. Revisita del montículo Çukuriçi Höyük, Turquía

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    [EN] This article sets a framework for computer-based visualisations of cultural heritage sites. The project focuses on a workflow for a visualisation illustrated on a specific solution for the site of Çukuriçi Höyük, a tell settlement in Turkey. With the virtual presentation, an interdisciplinary research group tries to offer complex scientific results to the general public as well as to experts. The team utilised data acquisition and communication techniques, interpretative approaches, and dissemination methods. The three-dimensional (3D) outcome is based on a large amount of scientific data, usually available only via analogue or digital publications for a specialised audience. The work focused on constructed and personal authenticity to reach the viewer’s feelings. As an interpretative narrative, the daily lives of the inhabitants were selected. A communication plan was constructed, and a video animation with narration and a musical background was selected as the most appropriate communication tool. The movie was divided into four chapters (Introduction, Neolithic Period, Chalcolithic Period and Early Bronze Age Period). A separate webpage was designed to provide additional information when the video is viewed online. The webpage was divided into tabs that describe each chapter and three additional topics (Visualisation Process, Further Reading, and Credits). The video was shared in different settings, e.g. at public talks and on social media. The process resulted in a complex workflow that consists of several stages: data acquisition, first interpretation, 3D model creation, communication plan, second interpretation, 3D model adjustment, and dissemination output. Each stage of the workflow serves as an example to show the types of nodes these parts can include. The result is a flexible framework with predefined process stages, which can be re-used for similar projects.[ES] Este artículo define un marco de trabajo de visualizaciones por ordenador de sitios patrimoniales. El proyecto se centra en un flujo de trabajo ilustrado por una solución específica de visualización del sitio de Çukuriçi Höyük, un asentamiento sobre un montículo en Turquía. Con la presentación virtual, un grupo de investigación interdisciplinar intenta ofrecer resultados científicos complejos al público en general, así como a los expertos. El equipo utilizó captura de datos y técnicas de comunicación, así como enfoques interpretativos y métodos de difusión. El resultado tridimensional (3D) está basado en una gran cantidad de datos científicos, normalmente disponibles sólo a través de publicaciones analógicas o digitales orientadas a una audiencia especializada. El trabajo se centró en la construcción y la autenticidad personal para alcanzar al espectador a nivel emocional. Como narrativa interpretativa, se seleccionaró la vida diaria de los habitantes. Se construyó un plan de comunicación y se eligió una animación de vídeo con narración y musica de fondo como la herramienta de comunicación más apropiada. La película se dividió en cuatro capítulos (Introducción, Período Neolítico, Período Calcolítico y Período de la Edad de Bronce Temprano). Se diseñó una página web separada para proporcionar información adicional cuando el video se muestra en línea. La página web se dividió en pestañas que describen cada capítulo y tres temas adicionales (Proceso de visualización, Lectura adicional y Créditos). El vídeo se compartió en diferentes entornos, tales como charlas públicas y en redes sociales. El proceso produjo un complejo flujo de trabajo que consta de varias etapas: captura de datos, primera interpretación, creación del modelo 3D, plan de comunicación, segunda interpretación, ajuste del modelo 3D y difusión. Cada etapa del flujo de trabajo sirve de ejemplo para mostrar los tipos de nodos que estas partes pueden incluir. El resultado es un marco de trabajo flexible con etapas de proceso predefinidas, que pueden reutilizarse en proyectos similares.Lužnik-Jancsary, N.; Horejs, B.; Klein, M.; Schwall, C. (2020). Integration and workflow framework for virtual visualisation of cultural heritage. Revisiting the tell of Çukuriçi Höyük, Turkey. Virtual Archaeology Review. 11(23):63-74. https://doi.org/10.4995/var.2020.13086OJS6374112316th General Assembly of ICOMOS. (2008). ICOMOS Charter for the Interpretation and Presentation of Cultural Heritage Sites. International Journal of Cultural Property, 15(4), 377-383. https://doi.org/10.1017/S0940739108080417Andrade, J. G., & Dias, P. (2020). A phygital approach to cultural heritage: augmented reality at Regaleira. Virtual Archaeology Review, 11(22), 15. https://doi.org/10.4995/var.2020.11663Batarda Fernandes, A. (2018). "But will there be visitors?" Public outreach efforts using social media and online presence at the Côa Valley Museum and Archaeological Park (Portugal). Internet Archaeology, 47. https://doi.org/10.11141/ia.47.5Bergner, M., Horejs, B., & Pernicka, E. (2009). Zur Herkunft der Obsidianartefakte vom Çukuriçi Höyük. Studia Troica 18, 249-271. https://doi.org/10.15496/publikation-27955Britsch, C., & Horejs, B. (2014). The role of textile production and fishing in the EBA metallurgical centre of Çukuriçi Höyük (Turkey). In Egypt and the Levant (Vol. 24, pp. 227-240). https://doi.org/10.1553/s227Copeland, T. (2004). Presenting archaeology to the public: constructing insights on-site. In N. Merriman (Ed.), Public Archaeology (pp. 132-144). Routledge. https://doi.org/10.4324/9780203646052Cots, I., Vilà, J., Diloli, J., Ferré, R., & Bricio, L. (2018). Virtual archaeology: From archaeological excavation to the management and diffusion of heritage. 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Reconstructing building interiors from images. 2009 IEEE 12th International Conference on Computer Vision, 80-87. https://doi.org/10.1109/ICCV.2009.5459145Furukawa, Y., Curless, B., Seitz, S. M., & Szeliski, R. (2010). Towards Internet-scale Multi-view Stereo. 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1434-1441. https://doi.org/10.1109/CVPR.2010.5539802Galik, A. (2013). Çukuriçi Höyük Zooarchaeology Data. Çukuriçi Höyük Zooarchaeology. https://doi.org/10.6078/M7RF5RZ7Goldstein, A. (1980). Thrills in response to music and other stimuli. Physiological Psychology, 8(1), 126-129. https://doi.org/10.3758/BF03326460Ham, S. H., Carter, J., Beck, L., Cable, T., & Ward, C. (2013). Conversations: Tilden's fifth principle. Journal of Interpretation Research, 18(1), 97-104.Hermon, S. (2008). 3D Modelling and Virtual Reality for the Archaeological Research and Museum Communication of Cultural Heritage. In I. Oberländer-Târnoveanu (Ed.), Museum and the Internet. Presenting Cultural Heritage Resources On-line. Selected Papers from the International Summer Course in Buşteni, Romania, 20th - 26th of September, 2004 (pp. 57-72). Arcaeolingua. https://www.academia.edu/285879/3D_Modelling_and_Virtual_Reality_for_the_Archaeological_Research_and_Museum_Communication_of_Cultural_HeritageHermon, S., & Niccoluci, F. (2018). Digital Authenticity and the London Charter principles. In Authenticity and cultural heritage in the age of 3D digital reproductions. (pp. 37-47). https://doi.org/https://doi.org/10.17863/CAM.27029Hill, S., & Cable, T. T. (2006). The Concept of Authenticity: Implications for Interpretation. Journal of Interpretation Research, 11(1), 55-65.Horejs, B. (2017). Çukuriçi Höyük 1. Anatolia and the Aegean from the 7th to the 3rd Millennium BC. In OREA 5. Austrian Academy of Sciences Press.Horejs, B., Galik, A., Thanheiser, U., & Wiesinger, S. (2011). 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Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering - NPAR '06, 115-126. https://doi.org/10.1145/1124728.1124747Jones, S., Jeffrey, S., Maxwell, M., Hale, A., & Jones, C. (2018). 3D heritage visualisation and the negotiation of authenticity: the ACCORD project. International Journal of Heritage Studies, 24(4), 333-353. https://doi.org/10.1080/13527258.2017.1378905Kidd, J. (2011). Enacting engagement online: framing social media use for the museum. Information Technology & People, 24(1), 64-77. https://doi.org/10.1108/09593841111109422Knipping, M., Müllenhoff, M., & Brückner, H. (2008). Human induced landscape changes around Bafa Gölü (western Turkey). Vegetation History and Archaeobotany, 17(4), 365-380. https://doi.org/10.1007/s00334-007-0132-8Ludwig, T. (2015). The Interpretive Guide - Sharing Heritage with People (M. H. Glen (Ed.); 2nd ed.). 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    A Bronze to Iron Age fishing economy at Kalbāʾ 4 (Emirate of Sharjah, United Arab Emirates)

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    This paper represents a study of archaeological fish remains retrieved from the excavations conducted by C. S. Phillips between 1993 and 2001 at Kalbāʾ 4 (Emirate of Sharjah, UAE). Kalbāʾ 4 is a major coastal site that was continuously occupied from the Umm an-Nar period to the Iron Age (c. 2700–600 BCE). The site is of particular interest regarding monumental architecture, pottery studies and exchange networks across Arabia and its neighbouring regions from the Bronze Age onwards. A corpus of about 5500 fish remains provides information on fishing economies during the entire occupation of the site. Data regarding fish complement results previously obtained from the study of other fauna including marine molluscs, sea turtles, terrestrial and marine mammals. They allow us to document a fishing-based economy at Kalbāʾ 4. The results highlight the exploitation of a quite limited range of fish taxa associated mostly with reef areas (groupers, trevallies, snappers, spangled emperors, King soldierbreams), brackish waters (mullets) and the open sea (scombrids). The techniques seem to have mainly involved the use of baited lines from boats, fishing nets and possibly cage traps. The discussion includes comparisons with the other main fish studies conducted for the Bronze Age and the Iron Age in Eastern Arabia

    From near and far: Stone procurement and exchange at Çukuriçi Höyük in Western Anatolia

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    The focus of this paper are the stone tools of Çukuriçi Höyük, a prehistoric site situated at the central Aegean coast of Anatolia. The settlement was inhabited from the Neolithic, through the Late Chalcolithic and Early Bronze Age 1 periods, a period lasting from the early 7th to the early 3rd millennium BCE. A long-term interdisciplinary study of the excavated lithics with different scientific methods on various stone materials (thin section analysis, pXRF, NAA, LA-ICP-MS) offer new primary data about the procurement strategies of prehistoric societies from a diachronic perspective. The results will be presented for the first time with an overview of all source materials and their distinct use through time. The lithic assemblages from Çukuriçi Höyük consist of a considerable variety of small finds, grinding stones and chipped stone tools. The high variability of raw materials within the different categories of tools is remarkable. In addition to stone tools manufactured from sources in the immediate vicinity of the settlement (i.e., mica-schist, limestone, marble, amphibolite, serpentinite), others are of rock types such as chert, which indicate an origin within the broader region. Moreover, volcanic rocks, notably the exceptionally high amount of Melian obsidian found at Çukuriçi Höyük, attest to the supra-regional procurement of distinct rock types. Small stone axes made of jadeite presumably from the Greek island of Syros, also indicate these far-reaching procurement strategies. The systematic and diachronic analyses of the stone tools found at Çukuriçi Höyük has demonstrated that as early as the Neolithic period extensive efforts were made to supply the settlement with carefully selected raw materials or finished goods procured from distinct rock sources.   Erratum:• This article was submitted and initially published with only the following authors listed: Christoph Schwall, Michael Brandl, Tatjana M. Gluhak, Bogdana Milić, Lisa Betina, Lasse Sørensen, Danilo Wolf, and Barbara Horejs. After publication of the article, the authors observed that they had forgotten to include Maria M. Martinez as an author and requested that she be added to the list of authors. The current version of the article includes Maria M. Martinez. She should be considered an author also for earlier versions of the article that might be in circulation. &nbsp

    The origins and spread of domestic horses from the Western Eurasian steppes

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    This is the final version. Available on open access from Nature Research via the DOI in this recordData availability: All collapsed and paired-end sequence data for samples sequenced in this study are available in compressed fastq format through the European Nucleotide Archive under accession number PRJEB44430, together with rescaled and trimmed bam sequence alignments against both the nuclear and mitochondrial horse reference genomes. Previously published ancient data used in this study are available under accession numbers PRJEB7537, PRJEB10098, PRJEB10854, PRJEB22390 and PRJEB31613, and detailed in Supplementary Table 1. The genomes of ten modern horses, publicly available, were also accessed as indicated in their corresponding original publications57,61,85-87.NOTE: see the published version available via the DOI in this record for the full list of authorsDomestication of horses fundamentally transformed long-range mobility and warfare. However, modern domesticated breeds do not descend from the earliest domestic horse lineage associated with archaeological evidence of bridling, milking and corralling at Botai, Central Asia around 3500 BC. Other longstanding candidate regions for horse domestication, such as Iberia and Anatolia, have also recently been challenged. Thus, the genetic, geographic and temporal origins of modern domestic horses have remained unknown. Here we pinpoint the Western Eurasian steppes, especially the lower Volga-Don region, as the homeland of modern domestic horses. Furthermore, we map the population changes accompanying domestication from 273 ancient horse genomes. This reveals that modern domestic horses ultimately replaced almost all other local populations as they expanded rapidly across Eurasia from about 2000 BC, synchronously with equestrian material culture, including Sintashta spoke-wheeled chariots. We find that equestrianism involved strong selection for critical locomotor and behavioural adaptations at the GSDMC and ZFPM1 genes. Our results reject the commonly held association between horseback riding and the massive expansion of Yamnaya steppe pastoralists into Europe around 3000 BC driving the spread of Indo-European languages. This contrasts with the scenario in Asia where Indo-Iranian languages, chariots and horses spread together, following the early second millennium BC Sintashta culture

    Between Land and Sea: Tell Mirhan and the Chekka Regional Survey

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    In 2016 the Institute for Oriental and European Archaeology (OREA) and the Department for History and Archaeology at the American University of Beirut (AUB) launched a new archaeological project in the Chekka region in Lebanon. The Chekka region borders the shore of the Mediterranean and is situated between Batroun in the south and Tripoli in the north. At the northern end of the modern town of Chekka directly at the seashore one finds the remains of Tell Mirhan on the premises of a modern cement factory (Fig. 1). This tell and its hinterland have never been the subject of a thorough and systematic archaeological investigation. A survey conducted at Tell Mirhan in 2016 and an excavation in 2018 revealed an early Iron Age occupation (1200– 700BC) superimposing a massive rampart fortification of the Middle Bronze Age. Egyptian pottery from the Middle and New Kingdom as well as imports from Cyprus and Greece testify to the importance of this site as a harbour town during these periods. In order to investigate the site’s relation with its hinterland, a survey of the region from the coast into the foothills of Mount Lebanon was launched. To cope with a rather difficult terrain and intensive modern construction activities and changes of the ancient landscape, we conducted a LiDAR scan of the survey area in November of 2018

    Between Land and Sea: Tell Mirhan and the Chekka Regional Survey : Preliminary report of the survey and first excavation season (2016‒2018)

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    In 2016 the Institute for Oriental and European Archaeology (OREA) and the Department for History and Archaeology at the American University of Beirut (AUB) launched a new archaeological project in the Chekka region in Lebanon. The Chekka region borders the shore of the Mediterranean and is situated between Batroun in the south and Tripoli in the north. At the northern end of the modern town of Chekka directly at the seashore one finds the remains of Tell Mirhan on the premises of a modern cement factory (Fig. 1). This tell and its hinterland have never been the subject of a thorough and systematic archaeological investigation. A survey conducted at Tell Mirhan in 2016 and an excavation in 2018 revealed an early Iron Age occupation (1200– 700BC) superimposing a massive rampart fortification of the Middle Bronze Age. Egyptian pottery from the Middle and New Kingdom as well as imports from Cyprus and Greece testify to the importance of this site as a harbour town during these periods. In order to investigate the site’s relation with its hinterland, a survey of the region from the coast into the foothills of Mount Lebanon was launched. To cope with a rather difficult terrain and intensive modern construction activities and changes of the ancient landscape, we conducted a LiDAR scan of the survey area in November of 2018
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